After a hard semester’s work my lamp is finished. 3 months isn’t a lot of time, and like most projects there is still a lot of work that could be done. Nevertheless I am quite satisfied with the end result and have learned a lot from the whole process. The following are a list of factors which led to the final design:
Gradients from Depth
By varying wall thicknesses, natural gradients can be created: more depth results in more darkness and more colour. It was a very natural choice to make use of this property.
Form of falling in Depth
It was important to me that the object would also communicate depth while the lamp is switched off. The form originated from the metaphor of an object plunging into water. When looking from the side, the shade defines the water’s surface and the base serves as a symbolic trail of the plunging object. From above, the depression shows the deformation of the waters surface, and the droplet is the splash.
From a functional perspective, the large surface area at the top and sides allows the rising warm liquid to quickly cool. The light source is displaced downward in the cooler liquid. At the same time this displacement also reduces the potential for glare. The thick shaft at the base provides space for movement of the LED as well as weight and stability. Lastly, to minimise the insulating effect of the plastic, the wall thickness of the upper plastic shell is very thin, this also allows the user to discover the liquid nature of the object through touch – squeezing it shows its flexibility.
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All images © Rene Walk